Noble Donage / Project Gunpowder
Unreal Engine Developer & Technical 3D Generalist
I build playable systems, hard-surface sci-fi environments, and practical Blender-to-Unreal workflows, then present the work through inspectable realtime case studies.
Gameplay Proof
Unreal Gameplay Slice
Placeholder for the playable prototype while the current build is being finished.
In Development
Playable systems, level flow, and multiplayer proof will live here.
This section is reserved for the Unreal prototype: short gameplay video, packaged build notes, C++/Blueprint breakdowns, and multiplayer test proof. The project name can be added later once the game identity is locked.
- Engine
- Unreal Engine
- Code
- C++ / Blueprints
- Status
- Prototype WIP
- Next Proof
- Gameplay clip + build notes
Selected Work
Interactive Case Studies
Open a project for production notes, presentation renders, and live scene inspection.
Production Range
Capabilities
Engine work, code, art, and pipeline problem-solving tied to concrete project evidence.
About / Opportunities
Building Across Art, Code, And Engine
I work between technical design and technical art: prototyping gameplay in Unreal with C++ and Blueprints, building modular environments in Blender, solving pipeline friction with small tools, and preparing assets for reliable realtime use.
Based in Middle Tennessee and open to relocation for California roles.
- Unreal Engine 5
- C++ / Blueprints
- Blender / Python
- Hard-surface environments
- Level prototyping
- Realtime optimization
- Collision / interaction
- Pipeline tools