Project Gunpowder / Noble Donage

Explore The Work

Enter a production project or browse the complete interactive model collection.

Environments / Visual Archive

Environmental / Render Studies

Standalone environment work, lighting studies, and visual experiments presented outside the interactive model collection.

Production Range

Capabilities

Engine work, code, art, and pipeline problem-solving tied to concrete project evidence.

About / Opportunities

Building Across Art, Code, And Engine

I work between technical design and technical art: prototyping gameplay in Unreal with C++ and Blueprints, building modular environments in Blender, solving pipeline friction with small tools, and preparing assets for reliable realtime use.

Based in Middle Tennessee and open to relocation for California roles.

  • Unreal Engine 5
  • C++ / Blueprints
  • Blender / Python
  • Hard-surface environments
  • Level prototyping
  • Realtime optimization
  • Collision / interaction
  • Pipeline tools